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	<title>Comments for giantMONSTERblog</title>
	<atom:link href="http://www.giantmonster.tv/giant/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.giantmonster.tv/giant</link>
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	<lastBuildDate>Fri, 27 Aug 2010 02:10:21 +0000</lastBuildDate>
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		<title>Comment on F&amp;F James Chan by giantMONSTERblog &#187; Blog Archive &#187; Chan in 3D!</title>
		<link>http://www.giantmonster.tv/giant/?p=22&#038;cpage=1#comment-15042</link>
		<dc:creator>giantMONSTERblog &#187; Blog Archive &#187; Chan in 3D!</dc:creator>
		<pubDate>Fri, 27 Aug 2010 02:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=22#comment-15042</guid>
		<description>[...] took front and side pictures of the sculpture (see post here) and imported them into SketchUp. Using the draw tool I built out the left side of the head, then [...]</description>
		<content:encoded><![CDATA[<p>[...] took front and side pictures of the sculpture (see post here) and imported them into SketchUp. Using the draw tool I built out the left side of the head, then [...]</p>
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	<item>
		<title>Comment on Sam Sketch by giantMONSTERblog &#187; Blog Archive &#187; Sam Modeling Video Part 1</title>
		<link>http://www.giantmonster.tv/giant/?p=298&#038;cpage=1#comment-15039</link>
		<dc:creator>giantMONSTERblog &#187; Blog Archive &#187; Sam Modeling Video Part 1</dc:creator>
		<pubDate>Fri, 27 Aug 2010 00:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=298#comment-15039</guid>
		<description>[...] I did a video showing how I start modeling the human figure in SketchUp. This is Sam a character in Fuel &amp; Fire, you can read about her in an earlier post (here). [...]</description>
		<content:encoded><![CDATA[<p>[...] I did a video showing how I start modeling the human figure in SketchUp. This is Sam a character in Fuel &amp; Fire, you can read about her in an earlier post (here). [...]</p>
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	<item>
		<title>Comment on Marathon Day 4 &#8211; Scribbles by giantMONSTERblog &#187; Monday Morning Quarterbacking</title>
		<link>http://www.giantmonster.tv/giant/?p=200&#038;cpage=1#comment-15029</link>
		<dc:creator>giantMONSTERblog &#187; Monday Morning Quarterbacking</dc:creator>
		<pubDate>Sun, 22 Aug 2010 08:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=200#comment-15029</guid>
		<description>[...] test (http://www.giantmonster.tv/giant/?p=200)    Share [...]</description>
		<content:encoded><![CDATA[<p>[...] test (<a href="http://www.giantmonster.tv/giant/?p=200" rel="nofollow">http://www.giantmonster.tv/giant/?p=200</a>)    Share [...]</p>
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	<item>
		<title>Comment on I&#8217;m BACK! by giantMONSTERblog &#187; &#8220;Little Sister&#8221; Feature Film at Toronto Film Festival</title>
		<link>http://www.giantmonster.tv/giant/?p=675&#038;cpage=1#comment-15028</link>
		<dc:creator>giantMONSTERblog &#187; &#8220;Little Sister&#8221; Feature Film at Toronto Film Festival</dc:creator>
		<pubDate>Sun, 22 Aug 2010 08:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=675#comment-15028</guid>
		<description>[...] my earlier post, (http://www.giantmonster.tv/giant/?p=675) I talked about how I just got back from working on a feature film shoot in China,  called [...]</description>
		<content:encoded><![CDATA[<p>[...] my earlier post, (<a href="http://www.giantmonster.tv/giant/?p=675" rel="nofollow">http://www.giantmonster.tv/giant/?p=675</a>) I talked about how I just got back from working on a feature film shoot in China,  called [...]</p>
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		<title>Comment on Website Changes by monsterzero</title>
		<link>http://www.giantmonster.tv/giant/?p=846&#038;cpage=1#comment-14984</link>
		<dc:creator>monsterzero</dc:creator>
		<pubDate>Wed, 11 Aug 2010 19:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=846#comment-14984</guid>
		<description>I use Slideshow Professional.</description>
		<content:encoded><![CDATA[<p>I use Slideshow Professional.</p>
]]></content:encoded>
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		<title>Comment on Website Changes by Wangtang</title>
		<link>http://www.giantmonster.tv/giant/?p=846&#038;cpage=1#comment-14859</link>
		<dc:creator>Wangtang</dc:creator>
		<pubDate>Sun, 21 Feb 2010 01:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=846#comment-14859</guid>
		<description>What tools did you use to make the IM website?</description>
		<content:encoded><![CDATA[<p>What tools did you use to make the IM website?</p>
]]></content:encoded>
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		<title>Comment on SketchUp Character Building by Jan</title>
		<link>http://www.giantmonster.tv/giant/?p=396&#038;cpage=1#comment-14847</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Fri, 12 Feb 2010 11:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=396#comment-14847</guid>
		<description>Your utube posts was a huge inspiration on organic modelling, and taking the time to answering a couple of q&#039;s from others, was all that I needed to really get going. Bravo mate.  
Thanks
Jan</description>
		<content:encoded><![CDATA[<p>Your utube posts was a huge inspiration on organic modelling, and taking the time to answering a couple of q&#8217;s from others, was all that I needed to really get going. Bravo mate.<br />
Thanks<br />
Jan</p>
]]></content:encoded>
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		<title>Comment on Fuel &amp; Fire Edits by joe</title>
		<link>http://www.giantmonster.tv/giant/?p=836&#038;cpage=1#comment-14807</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Sun, 10 Jan 2010 00:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=836#comment-14807</guid>
		<description>The past entries you made about rigging with SketchUp, you mentioned registration handles and color intersections (blue and beige-safe to rotate and will not break the model, and red touching-off limits to rotation).

Is the registration handle just a checker board texture of 2 red and 2 white squares?

Are registration handle used with color intersections? I didn&#039;t see any used together.

When you determine the range of rotation for a model, how do you color just those areas? You mentioned in the safe to move areas you use blue and beige, is there a specific purpose for each color?</description>
		<content:encoded><![CDATA[<p>The past entries you made about rigging with SketchUp, you mentioned registration handles and color intersections (blue and beige-safe to rotate and will not break the model, and red touching-off limits to rotation).</p>
<p>Is the registration handle just a checker board texture of 2 red and 2 white squares?</p>
<p>Are registration handle used with color intersections? I didn&#8217;t see any used together.</p>
<p>When you determine the range of rotation for a model, how do you color just those areas? You mentioned in the safe to move areas you use blue and beige, is there a specific purpose for each color?</p>
]]></content:encoded>
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		<title>Comment on SketchUp Character Building by wick3dsono</title>
		<link>http://www.giantmonster.tv/giant/?p=396&#038;cpage=1#comment-14805</link>
		<dc:creator>wick3dsono</dc:creator>
		<pubDate>Wed, 06 Jan 2010 16:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=396#comment-14805</guid>
		<description>very nice tutorial, anyway, after you done with it, do you rig it on sketchup or you export to other 3d program to rig? cause you modeled every part, partially.
and then, can you post the face modelling?? thx before</description>
		<content:encoded><![CDATA[<p>very nice tutorial, anyway, after you done with it, do you rig it on sketchup or you export to other 3d program to rig? cause you modeled every part, partially.<br />
and then, can you post the face modelling?? thx before</p>
]]></content:encoded>
	</item>
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		<title>Comment on Importing SketchUp Models to Maya by Pest</title>
		<link>http://www.giantmonster.tv/giant/?p=231&#038;cpage=1#comment-14793</link>
		<dc:creator>Pest</dc:creator>
		<pubDate>Fri, 18 Dec 2009 10:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.giantmonster.tv/giant/?p=231#comment-14793</guid>
		<description>This was so helpful!  You saved my day.  All the other options for importing skp into maya kept causing crashes.  This worked perfectly.</description>
		<content:encoded><![CDATA[<p>This was so helpful!  You saved my day.  All the other options for importing skp into maya kept causing crashes.  This worked perfectly.</p>
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