Rigging the Hunter
I finished up rigging and skinning the hunter in Maya today. I decided I needed a Maya rigged version of this creature because it will be interacting a lot with other characters that will be in Maya. So now I can pose them together in one single application.
The only drawback to this (and it might turn out to be an artistic benefit) is that I will now have smooth out all the shapes and bring out all the lines I want drawn by hand when rendering in SketchUp.
This might not be a bad thing, since I’ve been considering doing a deformation pass (in Maya) for nearly every frame in comic. CG stuff can be incredibly static and lifeless by default. I believe the extra pass in Maya would help in breaking some of that unwanted CG stiffness.





















Sorry for the stupid question but how do you export to maya? Is that in the pro-version? :\
Comic is looking sweet by the way, very cool use of sketchup. Love how well you can explore camera angles with the program.
Yeah, I use .FBX format for export, and you can only do that in SU Pro.
Thanks for the compliments!
Sweet work mate, very creative way to use the sketchup