Still working on developing a rendering style for Fuel & Fire. VRay (Sketchup + VRay + Color Alpha Comp) VRay (Sketchup + VRay Comp)
Tag Archives: hugh
© 2008 monsterzero. All rights reserved.
Crashing the Tow Truck Part 3
© 2008 monsterzero. All rights reserved.
Some New Images
Working on some scenes. Lot’s of work to do, so I’ll keep this brief. This is the start of the story…
Transport Interior!
During my daily Fuel & Fire SketchUp work last Friday morning a vicious storm knocked out the power. My not so little APC did its job and gave me some time to save my work. That was just after I … Continue reading
© 2007 monsterzero. All rights reserved.
Fuel & Fire Page Roughs Part 2
The next phase for my first page roughs. Notes: Hugh model posed in all frames. Basic posing of the hero Hunter creature done. All background Hunters will need to be added. Visual FX not started (smoke, dirt, tire tracks etc.) … Continue reading
© 2007 monsterzero. All rights reserved.
Posing In Maya
What a day. I posed all the Hugh models for the first 2 pages of the scene I mocked up yesterday (see previous blog post). A total of 6 panels out of the 11 total for the spread (plus a super … Continue reading
© 2007 monsterzero. All rights reserved.
Fuel & Fire Page Roughs
Okay, so this week is all about building a scene for Fuel & Fire. This will be the first scene I’ve created for the book. For starters I roughed out the pages needed for the scene using stand-in objects. Notes: These represent 4 … Continue reading
Hugh Posing Shakedown Test
I’m very close to getting all the verts weighted on the skeleton. A shake down was needed so I made this pose. Almost done with him!
© 2007 monsterzero. All rights reserved.
Expressive Hugh
I thought that I should test out some of the blend shape expressions I made in Maya, and bring them into SketchUp. Each one of these expressions are made from several blend shapes, with their sliders at various levels.
© 2007 monsterzero. All rights reserved.
Rigging Hugh in Maya
Well I’m back in Maya and doing some rigging. I’ve completed Hugh’s expression blend shapes and have finished the skeleton. Soon comes the binding. Click on the image to see more!
© 2007 monsterzero. All rights reserved.
Importing SketchUp Models to Maya
I wrote up some instructions on how I export/import from SketchUp to Maya for someone and I figured should post them up here. Right now I’m remodeling Hugh’s body to put him into the typical natural pose for better rigging in … Continue reading
Another Final Model!
I’m proud to introduce, Hugh, Chan’s mysterious side kick.