Still working on developing a rendering style for Fuel & Fire. VRay (Sketchup + VRay + Color Alpha Comp) VRay (Sketchup + VRay Comp)
Working on some scenes. Lot’s of work to do, so I’ll keep this brief. This is the start of the story…
During my daily Fuel & Fire SketchUp work last Friday morning a vicious storm knocked out the power. My not so little APC did its job and gave me some time to save my work. That was just after I … Continue reading
The next phase for my first page roughs. Notes: Hugh model posed in all frames. Basic posing of the hero Hunter creature done. All background Hunters will need to be added. Visual FX not started (smoke, dirt, tire tracks etc.) … Continue reading
What a day. I posed all the Hugh models for the first 2 pages of the scene I mocked up yesterday (see previous blog post). A total of 6 panels out of the 11 total for the spreadÂ (plus a super … Continue reading
Okay, so this week is all aboutÂ building a scene for Fuel & Fire. This will be the first scene I’ve created for the book. For starters I roughed out the pages neededÂ for the scene using stand-in objects. Notes: TheseÂ represent 4 … Continue reading
I’m very close to getting all the verts weighted on the skeleton. A shake down was needed so I made this pose. Almost done with him!
I thought that I should test out some of the blend shape expressions I made in Maya, and bring them into SketchUp. Each one of these expressions are made from several blend shapes, with their sliders at various levels.
Well I’m back in Maya and doing some rigging. I’ve completed Hugh’s expression blend shapes and have finished the skeleton. Soon comes the binding. Click on the image to see more!
I wrote up some instructions on how I export/import from SketchUp to Maya for someone and I figured should post them up here. RightÂ now I’m remodeling Hugh’s body to put him into the typical natural pose for better rigging in … Continue reading
I’m proud to introduce,Â Hugh, Chan’s mysterious side kick.